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Catalysts are special abilities that can only be used once per game. Each catalyst can only be used during a specific phase and a player may equip one catalyst per non-movement phase (Prep, Dash, Blast).

Only one Catalyst can be used per turn.

Phase-Prep

Catalyst-Critical Shot
Critical Shot
Free Action
Gain
Might-Icon Might
Increases damage by 25%
for the turn.
Catalyst-Brain Juice
Brain Juice
Free Action
Reduces ability cooldowns by 1 at the end of the turn.
Catalyst-Second Wind
Second Wind
Heals 30 health over 3 turns. Allows full movement.
Catalyst-Regenergy
Regenergy
Free Action
Gain
Energized-Icon Energized
Increases energy generation from abilities by 50%
for the turn.


Phase-Dash

Catalyst-Shift
Shift
Teleport a medium distance.
Catalyst-Fetter
Fetter
Teleport a short distance, deal 10 direct damage and
Rooted-Icon Rooted
Removes all movement
enemies at the ending destination.
Catalyst-Fade
Fade
Teleport a short distance and become
Invisible-Icon Invisible
Cannot be seen by enemies
until next resolve.
Catalyst-Regroup
Regroup
Teleport a long distance to a location adjacent to an ally.


Phase-Blast

Catalyst-Probe
Probe
Free Action
Grant vision of an area for 2 turns. Can see through camouflage.
Catalyst-Echo Boost
Echo Boost
Free Action
Increase the duration of active
Might-Icon Might
Increases damage by 25%
,
Energized-Icon Energized
Increases energy generation from abilities by 50%
,
Haste-Icon Haste
Increases movement by 50%
and
Unstoppable-Icon Unstoppable
Immune to knockbacks and movement reduction
buffs on you by 1 turn.
Catalyst-Adrenaline
Adrenaline
Free Action
Gain
Unstoppable-Icon Unstoppable
Immune to knockbacks and movement reduction
until the end of next turn.
Catalyst-Chronosurge
Chronosurge
Free Action
Slow-Icon Slow
Reduces movement by 50%
all enemies until end of turn. Gain
Haste-Icon Haste
Increases movement by 50%
until end of turn.
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