Catalysts are special abilities that can only be used once per game. Each catalyst can only be used during a specific phase and a player may equip one catalyst per non-movement phase (Prep, Dash, Blast).
Only one Catalyst can be used per turn.
Critical Shot Free Action Gain for the turn. |
Brain Juice Free Action Reduces ability cooldowns by 1 at the end of the turn. |
Second Wind Heals 30 health over 3 turns. Allows full movement. |
Regenergy Free Action Gain for the turn. |
Shift Teleport a medium distance. |
Fetter Teleport a short distance, deal 10 direct damage and enemies at the ending destination. |
Fade Teleport a short distance and become until next resolve. |
Regroup Teleport a long distance to a location adjacent to an ally. |
Probe Free Action Grant vision of an area for 2 turns. Can see through camouflage. |
Echo Boost Free Action Increase the duration of active , , and buffs on you by 1 turn. |
Adrenaline Free Action Gain until the end of next turn. |