The Empyrean
Atom manipulator with a suit specialized to control his power.
Empyreal Ruin No Cooldown
Blast enemies with empyrean energy, dealing
22 direct damage to targets in the center and
16 direct damage to others. Ignores
cover Cover
Standing behind cover provides
50% damage reduction from damage coming from the other side of it
.
Shards: Increase outer explosion radius by
10% per
shard Passive Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage..
Mods
Deal 5 additional damage if only one enemy is hit.
Amplified Eruption (Default ) Deal
1 additional damage per
shard Passive Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage..
Gain 5 energy for each enemy hit.
The base radius is increased by 20% .
Fate Transfer 3 Cooldown
Grant yourself
15 shields, then redirect
75% of the damage the ally takes this turn. All of the damage taken from this ability converts directly into energy.
Shards: You gain additional
3 shields per
shard Passive Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage..
Mods
Only take 50% of damage from your ally. They gain 15 shields.
Gain an additional
2 shields per
shard Passive Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage..
Next turn heal 20% of damage redirected through Fate Transfer .
Both you and your target become
Unstoppable Immune to knockbacks and movement reduction
for the turn.
Gain an additional 25% energy from damage redirected through Fate Transfer .
Quantum Core Free Action 3 Cooldown
Target an ally as a focal point of pure energy. When they are hit with a damaging ability an explosion erupts for 15 indirect damage.
Mods
If Quantum Core is not triggered, reduce the cooldown by 1 turn.
Target gains
2 shields per
shard Passive Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage..
Gain 5 energy per enemy hit.
Deal
2 additional damage per
shard Passive Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage..
Slow Reduces movement by 50%
enemies hit until end of turn.
Astral Fusion 4 Cooldown
Heal your target for
10 health a turn for
2 turns. Heals himself for the first turn's amount if used on an ally.
Shards: Target gains an additional
2 health per turn per
shard Passive Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage..
Mods
Increase healing by
7 per turn. No longer gains any bonus from
shards Passive Gain a shard for every
20 energy held. Half of the damage taken converts into energy. Lose
75% of energy on death.
Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage.
.
Heal an additional 10 health if the target is under the effect of Quantum Core .
Enhanced Reconstruction (Default ) Increase healing by
1 per
shard Passive Gain a shard for every 20 energy held. Half of the damage taken converts into energy. Lose 75% of energy on death. Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage..
Can be targeted through walls.
If used on an ally below 50% health they gain 15 shields for the turn.
Cosmic Flare No Cooldown
Consume all
shards Passive Gain a shard for every
20 energy held. Half of the damage taken converts into energy. Lose
75% of energy on death.
Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage.
to gain
30 health and deal
30 direct damage in an area. Gain
Unstoppable Immune to knockbacks and movement reduction
for the turn.
Passive: Gain a shard for every
20 energy held. Half of the damage taken converts into energy. Lose
75% of energy on death.
Energized Increases energy generation from abilities by 50%
does not affect energy gained through taking damage.
Costs
100 energy.
Mods
Gain 3 additional health per enemy hit.
Energy Accumulation (Default ) Each turn you are at maximum energy increase the healing by 3 to a maximum of 15 .
Reduce all active cooldowns by 1
Dossier
SKILLS: Cellular conflagration. Self-flagellation.
KNOWN FOR: Taking one (or 10) for the team. Without permission.
HOBBY: Researching cosmological events, and creating them.
Friends An Aurora poster was found in his Warbotics locker.
Rivals Overheard mumbling something about absorbing Quark's energy.
Story
After witnessing the rematerialization of Aurora in the Reactor, Dr. Orion Strand saw a new future for the Warbotics Experimental Augmentation Division. He theorized that reinforcing the subject’s physical form could allow for even greater energy absorption. Acquiring a black market sample of the regenerative plasma from Project Rask (for a small fee), Orion created a cybernetic suit that would allow a user to withstand the Reactor’s energies. Seeing no reason to give that power to anyone else, Orion strapped on the suit and flipped the switch.
Few would call the resulting implosion a success, and certainly Warbotics isn’t pleased with the equipment and personnel of an entire division being absorbed in the creation of a megalomaniacal demigod. But on the other hand, at least he’s their megalomaniacal demigod.
Now calling himself "The Empyrean," Orion’s existence as a Freelancer provides him with a means to absorb enough energy to survive. But many believe that he has his sights set on the Reactor’s energy in the hopes that absorbing all of it will stabilize his form. Ideally, before it kills him.
Phenomenal Cosmic Power
Deal more than
250 combined damage and healing with
Cosmic Flare in one game as