Atlas Reactor Wiki
Advertisement

Idd and Odd

Lab-grown Gremunks who live for long-range artillery.

Gremolitions Inc.-Game Portrait
Role Role-Firepower Firepower
Affiliation TrustIcon evos EvoS
Hit Points 120
Health
2
Damage
9
Survival
4
Difficulty
3

Boom BoomPhase-Blast
No Cooldown
Gremolitions Inc.-Abilities
Launch two arcing bombs that deal 22 direct damage. If they don't hit a target they leave behind a mine that deals 10 indirect damage and last for 2 turns.

Gain 6 energy per enemy hit
Details
  • Targeting
    • Target type: grid
    • Target range: 3-8
Mods ModToken
Mod Type-Range Up
No Downsides
No longer has a minimum range.
Mod Type-Target Increase
Cannoneer  (Default)
Increase the arc width for the second bomb.
Mod Type-Damage Up
KABOOM Boom
The first bomb fired deals an additional 4 damage if it hits an enemy.
Mod Type-Damage Up
Mighty Mines
Increases damage of mines by 3.
Splort!
Free Action
Phase-Blast
4 Cooldown
Gremolitions Inc.-Abilities
Drop mines in all adjacent squares that deal 10 indirect damage and last for 2 turns.

Gain 6 energy per enemy hit.
Details
  • Targeting
    • Target type: self
    • Area of effect: 3x3
Mods ModToken
Mod Type-Good Status
Bomb and Run
Gain
Haste-Icon Haste
Increases movement by 50%
until the end of the next turn.
Mod Type-Energy
Energy Bank
Mines give 2 more energy.
Mod Type-Special
Long Fuse  (Default)
Mines persist for 1 additional turn.
Mod Type-Bad Status
Phospho Mines
Enemies hit by mines are
Revealed-Icon Revealed
Can be seen by enemies
until the end of next Decision Mode.
Big BangPhase-Blast
5 Cooldown
Gremolitions Inc.-Abilities
Lobs a concussive bomb that deals 25 direct damage and
Rooted-Icon Knockback
Lose movement for the turn
enemies.

Gain 8 energy per enemy hit.
Details
  • Targeting
    • Target type: grid
    • Target range: 3-7
    • Area of effect: 3x3
Mods ModToken
Mod Type-Target Increase
Bigger Bang
Increase the size of the explosion. Minimum range is increased by 1.
Mod Type-Damage Up
Party Crasher
Deals 5 more damage for each target hit beyond the first.
Mod Type-Damage Up
Got Yer name On It
If only one target is hit they take 5 additional damage and are knocked back 2 additional spaces.
Mod Type-Special
Blast Force  (Default)
Knockback distance is increased by 2.
Bombing RunPhase-Dash
7 Cooldown
Gremolitions Inc.-Abilities
Jump to two locations in quick succession, dealing 20 direct damage to nearby enemies.

Gain 5 energy per enemy hit.
Details
  • Targeting
    • Target type: grid
    • Target range: two sequenced dashes with possible location placed on a perimeter of a 7x7 square centered around current position
    • Area of effect: 3x3
Mods ModToken
Mod Type-Special
Left You a Present
Leave a mine at each location.
Mod Type-Range Up
Extra Fuel  (Default)
Increase the maximum range of each jump by 1.
Mod Type-Cooldown
Splortagain
Resets the cooldown of Splort!
Mod Type-Cooldown
Explosive Aftermath
Reduce the remaining cooldown of Big Bang by 3.
Maniacal MayhemPhase-Blast
No Cooldown
Gremolitions Inc.-Abilities
Launches 4 bombs to target locations, dealing 30 direct damage to enemies. Enemies hit by more than one bomb take 8 extra direct damage per bomb. Bombs cannot be placed directly on top of one another.

Costs 100 energy.
Details
  • Targeting
    • Target type: grid
    • Target range: 2-8
    • Area of effect: 3x3
Mods ModToken
Mod Type-Energy
Reloading
Gain 5 energy for any bomb that deals no damage.
Mod Type-Range Up
Artillery Barrage  (Default)
Increase range by 3 and widen the arc.
Mod Type-Target Increase
How Many? Six?
Launch 2 more bombs. Enemies hit by additional bombs only take 5 extra damage.
Mod Type-Special
Minefield
Leave mines at all bomb locations that don't directly hit an enemy.

Dossier

SKILLS: Bomb-building, bomb-launching, bomb-bombing.

KNOWN FOR: Demolishing a whole wing at EvoS in their release from the lab.

AGE: Months past expiration, and counting!

Idd and Odd are vat-grown gremunks who somehow outlived their 30-day expiration date. Despite extensive testing, EvoS found that traditional methods of eliminating gremunculi, like sprays and ointments, were ineffective. Researchers joked that if a disaster destroyed Atlas, Idd and Odd would be the only two left to tell the tale. Eventually, EvoS cut their losses and put the pair's frustratingly persistent health to work instead.

Released from the lab (and their imminent recycle-by date), the gremunks founded Gremolitions, Inc. and proceeded to do what they do best: Blow. Up. Everything.

Story

File:Gremolitions Inc.-Style-Prototype.png
Prototype
Prototype - Common
  • This is the base style for this Freelancer and is included as part of owning them
File:Gremolitions Inc.-Style-Ultryviolet.png
ISO-Icon
 300
ISO-Icon
ISO

Ultryviolet
Ultryviolet - Rare
File:Gremolitions Inc.-Style-Blood Sport.png
ISO-Icon
 300
ISO-Icon
ISO

Blood Sport
Blood Sport - Rare
File:Gremolitions Inc.-Style-Mutation.png
ISO-Icon
 300
ISO-Icon
ISO

Mutation
Mutation - Rare
File:Gremolitions Inc.-Style-Photosynthetic.png
ISO-Icon
 300
ISO-Icon
ISO

Photosynthetic
Photosynthetic - Rare
File:Gremolitions Inc.-Style-Exobionic.png
Skin-Master-Icon
Flux
 25,000
Flux Flux
  • A currency earned through playing games
  • Used for purchasing the following:
    • Freelancers
    • Titles
    • Banner Emblems/Backgrounds
    • Master
      Master - Master
      Skins

ISO-Icon
 10,000
ISO-Icon
ISO

Exobionic
Exobionic - Master
  • Master: Requires level 20 with Gremolitions Inc. to unlock.
  • The cost is
    Flux
     25,000
    Flux Flux
    • A currency earned through playing games
    • Used for purchasing the following:
      • Freelancers
      • Titles
      • Banner Emblems/Backgrounds
      • Master
        Master - Master
        Skins
    or
    ISO-Icon
     10,000
    ISO-Icon
    ISO
File:Gremolitions Inc.-Style-Golden Age.png
ISO-Icon
 1,500
ISO-Icon
ISO

Golden Age
Golden Age - Legendary

Master of Mayhem
Deal 200 damage with Maniacal Mayhem in one game as

Advertisement