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The Herald of Hyperion

Hammer-wielding automaton built to defend his allies with the light of Hyperion.

Meridian-Animated
Role Role-Support Support
Affiliation TrustIcon Hyperbotics Hyperbotics
Hit Points 180
Health
6
Damage
7
Survival
5
Difficulty
3

DawnhammerPhase-Blast
No Cooldown
Meridian-Abilities
Smash the ground in front of you, dealing 26 direct damage.

Gain 8 energy per enemy hit.
Mods ModToken
Mod Type-Energy
Daybreak
Gain 4 additional energy per hit while Daybreak is active.
Mod Type-Damage Up
Blunt Force  (Default)
Reduce the effects of
Cover
Cover
Standing behind cover provides 50% damage reduction from damage coming from the other side of it
by half.
Mod Type-Damage Up
Bludgeon
Deal 4 additional damage in the circle portion of the template.
Mod Type-Good Status
Path of Glory
Gain
Haste-Icon Haste
Increases movement by 50%
until the end of turn.
ReforgePhase-Prep
3 Cooldown
Meridian-Abilities
Heal an ally for 10 and up to an additional 35 based on their missing health. Enemies around the target are made
Weak-Icon Weak
Decreases damage by 25%
. You can target yourself if no ally is in range, but you will not receive twice the healing.

Gain 10 energy.
Mods ModToken
Mod Type-Energy
Kinetic Charger
Gain 5 energy each time you are attacked by an enemy on the turn you cast this ability.
Mod Type-Heal
Local Anesthetic
Heal you and your target for an additional 5, reduced by 1 for each square away you are.
Mod Type-Good Status
Field Medic
You gain
Haste-Icon Haste
Increases movement by 50%
until end of turn.
Mod Type-Special
Guiding Light  (Default)
Can target through walls.
Mod Type-Heal
Back from the Brink
Increasing the heal amount to your targets by up to 10 more based on missing health.
BoneshatterPhase-Blast
3 Cooldown
Meridian-Abilities
Slam enemies for 28 damage. All enemies hit are
Slow-Icon Slow
Reduces movement by 50%
until end of turn.

Gain 8 energy per target hit.
Mods ModToken
Mod Type-Energy
Whirling Dynamo
Gain 4 additional energy per hit while Zenith is active.
Mod Type-Damage Up
Kneecapper
Enemies that dashed this turn are hit for an additional 8 damage.
Mod Type-Damage Up
Wallshatter  (Default)
Reduce the effects of cover by half.
Mod Type-Bad Status
Compound Fracture
Hit enemies are also
Weak-Icon Weak
Decreases damage by 25%
next turn.
Mod Type-Cooldown
Zealous
Cooldown of Boneshatter is reduced by 1 per enemy hit past the first.
Solar StrikePhase-Blast
4 Cooldown
Meridian-Abilities
Throw your hammer at target location, dealing 22 direct damage and
Revealed-Icon Revealed
Can be seen by enemies
targets in the central ring and dealing 18 direct damage to targets in the outer ring. Ignores cover.

Gain 8 energy per enemy hit.
Mods ModToken
Mod Type-Range Up
Heave Ho
Increase range by 1
Mod Type-Damage Up
Shining Justice
Gain 4 additional energy per hit while Zenith is active.
Mod Type-Damage Up
Flashpoint  (Default)
Increase central damage by 3 for each enemy hit in the outer ring.
Mod Type-Bad Status
Heavy Justice
If no target is hit in the center, all targets are
Slow-Icon Slow
Reduces movement by 50%
.
Zenith
Free Action
Phase-Prep
No Cooldown
Meridian-Abilities
Summon a fusion orb that shields you and your allies for 15 each turn. While active, you are unstoppable.
Unstoppable-Icon Unstoppable
Immune to knockbacks and movement reduction
. Lasts until deactivated or until the energy cost cannot be paid. Goes on a 2 cooldown when disabled.

Requires 20 energy to cast, but the cost increases by 20 per turn until deactivated.
Mods ModToken
Mod Type-Energy
Sunbathing
Allies in the aura gain 2 energy, increasing by 2 each turn it is active.
Mod Type-Shield Up
Sunblock
Gain 3 extra self shields per enemy in the aura.
Mod Type-Heal
Sunburst
Allies affected by Zenith gain 5 extra healing from Reforge
Mod Type-Shield Up
Praise the Sun
Shielding amount increases by 3 each turn it is active.
Mod Type-Good Status
Sunstoppable
Allies also gain
Unstoppable-Icon Unstoppable
Immune to knockbacks and movement reduction
the first turn it is active.

Dossier

SKILLS: Killing you with kindness (and also a giant hammer).

KNOWN FOR: Keeping the Hyperion Stronghold safe for over a century.

DEEPEST FEARS: Failing to restore Hyperion. Being melted by his own hammer. Bugs.

Friends

Brynn-Game Portrait
It is widely believed that Meridian (repeatedly) saved the lives of Brynn’s forefathers.

Rivals

Rampart-Game Portrait
Meridian reportedly called Rampart a “stripped-screwed punk who wouldn’t know a nut from his head,” much to Rampart's delight.

Story

Whispers of the "miracle maker from Hyperion" preceded Meridian's arrival in Atlas. The paint was dry on his new Trust, Hyperbotics before he'd taken one step into the city. Some say he bribed the Trusts with such incredible wealth, they could rebuild all of Atlas in pure radamantium. As of yet, the city's only major change has been the blue rise of Hyperbotics across the skyline, leaving many to wonder how the ancient automaton marshalled such power so quickly.

His presence inspired immediate loyalty from a number of Freelancer - Brynn in particular. He's also been seen frequently at Zuki's Flying Junkyard, which has created much gossip over whether or not he's had any work done. (For the record, when asked, the prideful automaton insists he's 100% original).



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