The Wall
Heavy duty warbot with a massive, unbreachable shield.
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Radamantium Flurry | No Cooldown |
Details
Mods
Battle Rush Increase energy gain per enemy hit by 2. |
Area Suppression Increases damage done to adjacent enemies by 3. |
Danger Zone Deal 4 additional damage to enemies hit by both the stab and spin. |
Deadly Stab Increases the width of the initial stab by 50%. |
Bulwark | 3 Cooldown |
Details
- Bulwark will always be the first ability to execute during the Prep Phase, allowing it to block other abilities that happen during that phase.
Mods
Kinetic Absorption Gain 8 energy for each attack blocked. |
Bunker Gain 10 health for each attack blocked. |
Defensive Posture On use, gain 25 shields until end of next turn. |
Reflective Shield Deal 10 damage to enemies whose attacks are blocked. |
Fusion Lance | 3 Cooldown |
Details
Mods
Plasma Lance Increases damage by 4. |
Rocket Lance Range increased by 2. |
Gone Fishin You can now select the square the enemy is knocked back to. |
Radamantium Tipped Blade Pierce through the first enemy hit. Deal 12 damage to the second target hit.Pierce Goes through one or more targets |
Unstoppable Force Free Action | 3 Cooldown |
Details
Mods
Special Forces Nearby allies also gain for the turn. |
Invincible On use, gain 15 shields for the turn. |
Show of Force You also gain for the turn. |
Terrifying Presence Nearby enemies are for the turn. |
Aegis Protocol | No Cooldown |
Details
Mods
Protective Wake Allies crossed over or hit by the charge gain 20 shields for the turn. |
Live to Fight Increases damage by 5. |
Rocket Boosters Increases the maximum distance of the charge by 2. |
Engine of War all targets trampled over. |